The reasons why I won't buy Tribes 3


The HUGE step down from Tribes 2 makes me think Tribes 3 is the pilot/proof of concept of the Tribes franchise or Tribes Zero.

  • The game is now more a multiplayer game than a team oriented one. Basically the game is only UT4E with jetpack. (or Quake 3 Team Arena with grappling hook).
  • The netcode doesn't allow player with ping over 150ms to have fun. When in both Tribes 1/2 you could play turret farmer/base repairer/support with pings in the 700ms.
  • Limited amount of players allowed on a server. Come on it's 2004!!! My best Tribes 1 experience was on an american Renegade server 32 vs 32. (4 times the count of players on Tribes 3 demo).
  • Changes in the voice shortcuts that goes beyond logic and legacy. VGX :))
  • Limited interest of vehicle for transportation of heavies/fatties.
  • Limited amount of turrets/mines. 4 mines for 8 players team... that's quite a lot. 4 nuclear mines for 8 players would be OK.
  • Deployable distribution inside the base instead of inventory stations. In both Tribes 1 and 2 even if your base was raped and camped by fatties you could still do defense efficiently. In Tribes 3 all you can do is BEND OVER.
  • Limited amount of carriable weapons, a fatty that can only carry a chaingun, disc launcher and mortar is kinda cheap. OK they are on steroids and don't need any sort of transportation to go across those tiny map.
  • Limited interest of new weapons, the only positive points goes to the grappling hook.
  • Removal of major weapons (shocklance, plasma,...) is not balanced by the new ones.
  • Removal of major items such as targeting laser, health kit, beacons,... I want my sensor jammer pack and deplyables BACK. :\
  • Limited vehicles and vehicle spawn method. If you could think of a dumbest way to spawn the vehicles feel free to send your proposal to Irrational Games they might include it in Tribes 4.
  • Smallest/dumbest maps and buildings EVER encountered in the Tribes franchise. OK Scarabrae & Recalescence are FAR beyond CS and UT players brain capabilities.
  • Removal of the Command Circuit map.
  • No OpenGL mode.
  • Removal of client side scripts.
  • Only 10 tiny maps. The final game looks like DEMO 2.
  • The solo game is a joke. Scriptable behaviour != AI. Doom 3 is funnier to play.
  • Cube limits around the map.
  • Best community ever found in a game. The steep learning curve help to skim out the morons.

Is the game fun? NOT in CTF... High speed skiing, grabs flag, use energy pack, captures the flag. Rabbit can be entertaining but it's just a good MOD of UT2k4.